If a picture is worth a thousand words, sound is worth a million.

I work across the whole audio chain. I record and create Foley to build original source material, design soundscapes and effects to shape the world, and edit and mix everything into a clean, cohesive whole. When it comes to games, I bring it all to life through audio integration in Wwise.

Tools: Pro Tools · Reaper · Wwise

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  • Sound Re-Design Demo Reel

    This is a quick mash-up of selected game trailers and an animated short film on which i’ve re-designed everything you hear. It blends punchy, dynamic and impactful sounds as well as the delicateness of a forest ambiance and heavily designed recordings and synths patches to showcase my wide range of sound design skills.

  • Kylin project-Sound Re-Design

    Sound design for a short animated startup trailer. The brief called for simple, meaningful sounds. I stripped the original voice-over and rebuilt the audio from the ground up, leaving deliberate space for narration. The result is a soft, gentle, yet rich soundscape that locks into the mood and purpose of the piece.